WOORLD - Sneaky peek for Tango devs

The AR title we have been developing in collaboration with Google is now available on the Play store! That means that if you have a TANGO dev kit, you can download the game and give it a try. We'd love to hear your feedback about the play experience, and have set up this email address for collecting your thoughts & screenshots. Please let us know what your WOORLD looks like! 

When can non-developers get their hands on WOORLD? The game will ship on all Phab2 Pro phones - coming from Lenovo this September! 

 

Calling All Funomenauts...

We've had a very productive summer at Funomena so far, and as we get ready to bring Luna to the public (we will be showing it at PAX!) we are also looking for some new Funomenauts. We've added 2 positions to our jobs page, and will add another one in the next week or so.

Concept from Our VR storybook puzzle game - Luna.

Concept from Our VR storybook puzzle game - Luna.

What does it mean to be a Funomenaut? We seek people who are open to the uncertainty of making independent, different games while also believing that it can and should be done! We seek people who love the diversity and genuine creativity of our industry, while also seeking to improve our practice and elevate our art form. 

If you know someone you think would be a good fit for these positions or our team, please let us know! If you are someone who might have a skill we could benefit from, reach out! We can't guarantee that we have a spot for you now - but we are always happy to know fellow explorers, and... you never know!

<3

Woorld arrives this September!

As we revealed last month, Funomena has been working on a new project called Woorld - as part of a collaboration with Google to explore the future of Alternative Reality applications. 

At Google I/O, we first shared the app by demonstrating a bit of the Sandbox Mode, where you play freely with many of the game's whimsical toys and characters. Now we’re ready to share a bit about the Story Mode, which is a more guided experience. 

When you begin the game, you are introduced to a tiny Adventurer, who helps you explore your own home, discovering how to place and develop a series of fun objects on household surfaces like tables, floors, walls and even ceilings!

As you play the game, you learn how to place items, how to grow or evolve them, and in some cases, unlock special abilities that help you change the way they appear or behave! 

In addition to figuring out how these tiny Woorld objects interact with each other, you are also trying to figure out how to help the Adventurer (who is curious, a bit hungry and also a tiny bit lost) find snacks, friends... and eventually get back to its own home!

We're thrilled to announce that the first Tango-enabled consumer device was announced this morning at Lenovo Tech World. The PHAB2 Pro phone - and Woorld alongside it - will arrive this September. We are very excited to share it with you, and look forward to seeing all the creative, playful and adventurous things you discover with it!

 

Hello Woorld!

It’s time to let the cat out of the bag! Today we are pleased to announce that we have been working on an experimental game that splashes in the waters of Augmented Reality!  Several of our Funomenauts (including Brandi, Ryan, Vu and Keita) have joined forces with Google's  Project Tango team to create a silly, simple and wonderful Woorld. 

Poised at the beginning of a new creative movement that mixes digital and physical play, Woorld is a whimsical, exploratory application. By peeking through the window of a supported handheld device, you can explore, discover, and create using digital objects and creatures that you place in physical space. Even better, you can collaborate on that experience with friends and family as they peer into your Woorld through a shared screen.

Designed to be accessible, open-ended and full of surprises, Woorld is just the beginning of the magical things we hope to do with AR and VR technologies. The game is set to be released later this year, but we’re very excited to say that later this week at Google I/O, developers from all over the globe will be able to create their own Woorld, meet delightfully curious characters, and decorate with silly objects.

Going to I/O? You can come see us talk about developing for VR & AR  - then go play Woorld at the Project Tango “Sandbox” area to see just how fun it can be for yourself!

Funomenal GDC

We had a lovely time at this year's GDC - which was as always a highlight of the year for many of us here at the studio.

To start the week on an uplifting and community-building note, Robin & Lauren were both able to participate in the New Voices workshop - a mentorship day for underrepresented minorities within our industry.

The event included mentors from all over the industry, was supported by Facebook/Oculus, GDC, Intel and many other great partners - and was co-organized by our fantastic VR & AR Director Brandi House, who joined Funomena from Oculus just before the conference.

Robin also worked with several awesome developers (including the ever-talented Kim Swift and Zack McClendon who is now at Double Fine as the Lead Designer on Psychonauts 2) to host the Game Design Workshop - a hands-on, two-day game design tutorial session which she has now been teaching in for 15 years!!

On Tuesday evening of the week, the Luna team showed off sneekrit video and beautiful concept art at The Mix - handing out cupcakes and champagne as it was also Robin's birthday. Akira's game was on display - as was the lovely and loud Thumper - now coming to Morpheus!!

Robin hosted the Game Developer's Choice Awards - in a very sparkly dress & matching sparkly bow-tie. The show was an amazing experience - made even better by the fact that the Girls Make Games project was recognized by Microsoft. We were thrilled to see Laila and her girls getting an award!

The Funomenauts as a group hosted our very first Open House, having folks come by to play Luna and another nifty project (to be announced later this summer) that we've been working on alongside Wattam. Though we invited about 30 people, we ended up with a packed house (good news about tasty snacks and experimental prototypes travels fast, it seems). 

And last but not least - several of us volunteered time and testing to the Experimental Gameplay Workshop which included debut demonstrations from Mahdi Bahrami, Jason Roher and David O'Reilly!

As always, we left the week feeling blessed, exhausted and just a little bit hung over. Thanks to everyone who came to see us, played the games, and gave us encouragement and support as we continue to explore the boundaries of what games can be! 

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