Recent Press
2017
- Kinda Funny Podcast - "Robin, Tim and Greg talk Sonic Mania and Hellblade"
- WIRED Japan - "Luna VR Game"
- The Threadless Podcast - "Game Designer and Journey Producer, Robin Hunicke"
- Edge Magazine - "Funomena's new fairytale is a therapeutic place to play"
- Wired - "The woman who gave you Journey returns with a VR fairytale!"
- IGN Japan - "Luna, a little Zen time at my E3"
- Geek Girl Authority - "Hands of Luna - a VR experience unlike any other"
- Engadget - "Funomena and the Art of Play"
- EGM - "A welcoming alternative to the sensory overload that VR games can often be."
- VR Scout - "The Body is a Teacher: Reimagining VR Storytelling with Robin Hunicke and LUNA"
- Playmakers Podcast - "Empathy & Emotion in Game Design with Robin Hunicke"
- Monster Vine - "if every mistake is learning, then really mistakes are just pieces of you that you haven’t found yet.”
- VentureBeat - "Funomena’s VR game Luna immerses you in the world of a little bird"
- The Ringer
- Achievement Oriented Podcast - "When Will Video Games Finally Tackle Intimacy?"
- Otakus and Geeks - Interview with Robin Hunicke
- Venturebeat - "Lightning Talk by Robin Hunicke"
- iDigitalTimes - "'Luna' VR Is So Good Kids Are Hugging Virtual Turtles"
- Monstervine - "Luna dev interview ft. Robin Hunicke: The Game, VR, Funomena and Devs VR Responsibilities"
- Newsweek - "Independent game creators offer a new political view!"
- Killscreen - "Our 12 most anticipated titles for virtual reality in 2017"
2016
- Gamespot - "Our 10 Favorite Indie Games at PAX West"
- VR Focus - "Funomena’s Oculus Touch Indie VR Puzzler Luna Will Demo at PAX West 2016"
- Vice - "Robin Hunicke Wants to Change Video Games, but She Can’t Do It Alone"
- Gamesindustry.biz - ""Is there a space in games for the deliberately developmental game company?"
- Voices of VR - "“Luna”: A Deep Game, Narrative Puzzler about Recovering From Grief & Trauma"
- Around Your Screen - "Meet @Funomena, A #VR Game Development Studio Focused on Imaginative #Immersive Experiences for the Broader Audience"
- Venture Beat - "Funomena’s Robin Hunicke believes in games with intentional play"
- Engadget - "'Luna' is a whimsical puzzle game that takes place in the stars"
- Kotaku - "A Game About Becoming A Better Person. And Claymation Birds"
- i-D - "Playing the game: indie VR developer Robin Hunicke is changing a generation"
E3 2015 Highlights
- The making of Wattam: 'It's about how you play with the system' - Keith Stuart, The Guardian UK
- A 2-year-old’s playful bliss inspires the Katamari creator’s latest game - Matt Girardi, Onion AV Club
- Critical Path Celebrates 5th year of Production with 46 new Videos - Brian Shea, Game Informer
2014
- IGN - I suppose the elevator pitch would be: “Save the world by finding friends, holding hands, and making random objects dance and/or explode,” but I can’t imagine that makes much sense out of context. Suffice it to say, any cynicism that touches this game will immediately recoil in screeching terror as it melts into a bubbling black pool. It’s just that delightful.
- LA Times - 10 Games To Watch - "Wattam" is charmingly silly, a game designed to showcase the sheer joy of play and imagination.
- Guardian UK - 13 Favorite Games of E3 - This collaboration between Katamari Damacy creator Keita Takahashi and Funomena, the new studio from Journey producer Robin Hunicke was everything we hoped for and more."
- Venture Beat – Dean Takahashi Best Games of E3 - Never have we seen such a goofy premise for a video game. I’m not surprised it’s fun.
- GamesRadar - Best of E3 - It's colorful, silly, and joyous. It's a celebration of everything that links us together; of our common bonds and togetherness
- Polygon - It's a laugh-out-loud game, stuffed with silly characters of Takahashi's design, adorable little animations and charming musical cues. Everything about Wattam feels good.
- Kotaku - Wattam—the next trippy-cute thing from the man who created Katamari Damacy—has explosions that make people happy by making things.
- KillScreen - Through a combination of wacky rules and rewarding experimentation, Funomena appears to be a digital play space that encourages a mentality summed by up a question: "why the hell not?"
- Hardcore Gamer - It’s in actually exploring the wonderfully weird world of Wattam that you can truly understand how special it is.
- PushSquare - …even though we're not entirely sure what's going on, we want it right now.
Craziest interview questions? Definitely the Onion AV Club.
You can also see our E3 trailer here, and one of our live video demos from E3 here on GameSpot
2013
- Video Games for Grown Ups - Adam Bluestein - Fast Company
- Video Games Meet Middle Age Emotions - Casey Miner - WNYC Radio
- Mobile Games Need Their Artists - Tadhg Kelly - Tech Crunch
- A Game About Becoming A Better Person - Nathan Grayson - Kotaku
- A Day of Honors for Women in the Video Game Industry - Laura Parker - New York Times
- UC Santa Cruz taps Journey co-creator Robin Hunicke to teach game development - Dean Takahashi - Venture Beat
- Make games for your players, not sales - Brendan Sinclair GamesIndustry
- Robin Hunicke's idealistic, silly, wonderful view of video games - Kris Graft - Gamasutra
- Siobhan Reddy, Robin Hunicke and Tamara Miner win Women in Games accolades - Aaron Lee - Develop
- Empathy: 'The super-tool that helps you in game development' - Christian Nutt - Gamasutra
- Journey producer: Start with feelings, not mechanics - Mike Williams - GamesIndustry
- Journey Producer Robin Hunicke is a Welcome Face for Google's Efforts to Reach Girls- Jamin Warren - Killscreen
2012
- Hunicke: Small games can make a big impact - Lee Alexander - Gamasutra
- Katamari creator, Journey producer team up for new project - Brenna Hillier - VG247
- 12 Women in Gaming to Watch - Entrepreneurs' Edition - Forbes
- Something Like A Funomena: Former thagamecomany Devs Form New Studio - Brandon Boyer - Venus Patrol
- Meet Funomena, An Indie Studio You Should Probably Keep An Eye On - Luke Plunkett - Kotaku
- Journey: An evening with Robin Hunicke - Daniel Golding - Crikey