On Mobile Games and Art

Tadhg wrote this interesting piece on the MGS conference I attended recently, covering my talk and some of the issues facing mobile game companies today! luna_screenie

"Is that happening in mobile? I really hope so. One encouraging example of this is Robin Hunicke’s studio Funomena, working on a new game Luna (pictured above). At the Mobile Games Forum in Seattle this week, she stood up on stage and talked about its artistic influences, the kind of experience she was trying to create and the importance of games-as-art and finding not just customer but a fan, of building a relationship. Another is the wonderful adventure that is Monument Valley. Speaking about what it’s like to develop that kind of game, lead designer Ken Wong is keen to stress how the studio maintained an entirely quality-first approach. A third is Camouflaj’s episodic game Republique, which continues to try to make storytelling/adventure work in this new space."

We really do believe that games have the capability to express feelings and ideas in new ways - ways that can reach broader audiences and include new voices. It's nice to see that there are other developers pushing the boundaries in this space.