- Kinda Funny Podcast - "Robin, Tim and Greg talk Sonic Mania and Hellblade"
- WIRED Japan - "Luna VR Game"
- The Threadless Podcast - "Game Designer and Journey Producer, Robin Hunicke"
- Edge Magazine - "Funomena's new fairytale is a therapeutic place to play"
- Wired - "The woman who gave you Journey returns with a VR fairytale!"
- IGN Japan - "Luna, a little Zen time at my E3"
- Geek Girl Authority - "Hands of Luna - a VR experience unlike any other"
- Engadget - "Funomena and the Art of Play"
- EGM - "A welcoming alternative to the sensory overload that VR games can often be."
- VR Scout - "The Body is a Teacher: Reimagining VR Storytelling with Robin Hunicke and LUNA"
- Playmakers Podcast - "Empathy & Emotion in Game Design with Robin Hunicke"
- Monster Vine - "if every mistake is learning, then really mistakes are just pieces of you that you haven’t found yet.”
- VentureBeat - "Funomena’s VR game Luna immerses you in the world of a little bird"
- The Ringer
- Achievement Oriented Podcast - "When Will Video Games Finally Tackle Intimacy?"
- Otakus and Geeks - Interview with Robin Hunicke
- Venturebeat - "Lightning Talk by Robin Hunicke"
- iDigitalTimes - "'Luna' VR Is So Good Kids Are Hugging Virtual Turtles"
- Monstervine - "Luna dev interview ft. Robin Hunicke: The Game, VR, Funomena and Devs VR Responsibilities"
- Newsweek - "Independent game creators offer a new political view!"
- Killscreen - "Our 12 most anticipated titles for virtual reality in 2017"
- Gamespot - "Our 10 Favorite Indie Games at PAX West"
- VR Focus - "Funomena’s Oculus Touch Indie VR Puzzler Luna Will Demo at PAX West 2016"
- Vice - "Robin Hunicke Wants to Change Video Games, but She Can’t Do It Alone"
- Gamesindustry.biz - ""Is there a space in games for the deliberately developmental game company?"
- Voices of VR - "“Luna”: A Deep Game, Narrative Puzzler about Recovering From Grief & Trauma"
- Around Your Screen - "Meet @Funomena, A #VR Game Development Studio Focused on Imaginative #Immersive Experiences for the Broader Audience"
- Venture Beat - "Funomena’s Robin Hunicke believes in games with intentional play"
- Engadget - "'Luna' is a whimsical puzzle game that takes place in the stars"
- Kotaku - "A Game About Becoming A Better Person. And Claymation Birds"
- i-D - "Playing the game: indie VR developer Robin Hunicke is changing a generation"
E3 2015 Highlights
- The making of Wattam: 'It's about how you play with the system' - Keith Stuart, The Guardian UK
- A 2-year-old’s playful bliss inspires the Katamari creator’s latest game - Matt Girardi, Onion AV Club
- Critical Path Celebrates 5th year of Production with 46 new Videos - Brian Shea, Game Informer
- IGN - I suppose the elevator pitch would be: “Save the world by finding friends, holding hands, and making random objects dance and/or explode,” but I can’t imagine that makes much sense out of context. Suffice it to say, any cynicism that touches this game will immediately recoil in screeching terror as it melts into a bubbling black pool. It’s just that delightful.
- LA Times - 10 Games To Watch - "Wattam" is charmingly silly, a game designed to showcase the sheer joy of play and imagination.
- Guardian UK - 13 Favorite Games of E3 - This collaboration between Katamari Damacy creator Keita Takahashi and Funomena, the new studio from Journey producer Robin Hunicke was everything we hoped for and more."
- Venture Beat – Dean Takahashi Best Games of E3 - Never have we seen such a goofy premise for a video game. I’m not surprised it’s fun.
- GamesRadar - Best of E3 - It's colorful, silly, and joyous. It's a celebration of everything that links us together; of our common bonds and togetherness
- Polygon - It's a laugh-out-loud game, stuffed with silly characters of Takahashi's design, adorable little animations and charming musical cues. Everything about Wattam feels good.
- Kotaku - Wattam—the next trippy-cute thing from the man who created Katamari Damacy—has explosions that make people happy by making things.
- KillScreen - Through a combination of wacky rules and rewarding experimentation, Funomena appears to be a digital play space that encourages a mentality summed by up a question: "why the hell not?"
- Hardcore Gamer - It’s in actually exploring the wonderfully weird world of Wattam that you can truly understand how special it is.
- PushSquare - …even though we're not entirely sure what's going on, we want it right now.
Craziest interview questions? Definitely the Onion AV Club.
- Video Games for Grown Ups - Adam Bluestein - Fast Company
- Video Games Meet Middle Age Emotions - Casey Miner - WNYC Radio
- Mobile Games Need Their Artists - Tadhg Kelly - Tech Crunch
- A Game About Becoming A Better Person - Nathan Grayson - Kotaku
- A Day of Honors for Women in the Video Game Industry - Laura Parker - New York Times
- UC Santa Cruz taps Journey co-creator Robin Hunicke to teach game development - Dean Takahashi - Venture Beat
- Make games for your players, not sales - Brendan Sinclair GamesIndustry
- Robin Hunicke's idealistic, silly, wonderful view of video games - Kris Graft - Gamasutra
- Siobhan Reddy, Robin Hunicke and Tamara Miner win Women in Games accolades - Aaron Lee - Develop
- Empathy: 'The super-tool that helps you in game development' - Christian Nutt - Gamasutra
- Journey producer: Start with feelings, not mechanics - Mike Williams - GamesIndustry
- Journey Producer Robin Hunicke is a Welcome Face for Google's Efforts to Reach Girls- Jamin Warren - Killscreen
- Hunicke: Small games can make a big impact - Lee Alexander - Gamasutra
- Katamari creator, Journey producer team up for new project - Brenna Hillier - VG247
- 12 Women in Gaming to Watch - Entrepreneurs' Edition - Forbes
- Something Like A Funomena: Former thagamecomany Devs Form New Studio - Brandon Boyer - Venus Patrol
- Meet Funomena, An Indie Studio You Should Probably Keep An Eye On - Luke Plunkett - Kotaku
- Journey: An evening with Robin Hunicke - Daniel Golding - Crikey