- The making of Wattam: 'It's about how you play with the system' - Keith Stuart, The Guardian UK
- A 2-year-old’s playful bliss inspires the Katamari creator’s latest game - Matt Girardi, Onion AV Club
- Critical Path Celebrates 5th year of Production with 46 new Videos - Brian Shea, Game Informer
E3 2015 Highlights
- IGN - I suppose the elevator pitch would be: “Save the world by finding friends, holding hands, and making random objects dance and/or explode,” but I can’t imagine that makes much sense out of context. Suffice it to say, any cynicism that touches this game will immediately recoil in screeching terror as it melts into a bubbling black pool. It’s just that delightful.
- LA Times - 10 Games To Watch - "Wattam" is charmingly silly, a game designed to showcase the sheer joy of play and imagination.
- Guardian UK - 13 Favorite Games of E3 - This collaboration between Katamari Damacy creator Keita Takahashi and Funomena, the new studio from Journey producer Robin Hunicke was everything we hoped for and more."
- Venture Beat – Dean Takahashi Best Games of E3 - Never have we seen such a goofy premise for a video game. I’m not surprised it’s fun.
- GamesRadar - Best of E3 - It's colorful, silly, and joyous. It's a celebration of everything that links us together; of our common bonds and togetherness
- Polygon - It's a laugh-out-loud game, stuffed with silly characters of Takahashi's design, adorable little animations and charming musical cues. Everything about Wattam feels good.
- Kotaku - Wattam—the next trippy-cute thing from the man who created Katamari Damacy—has explosions that make people happy by making things.
- KillScreen - Through a combination of wacky rules and rewarding experimentation, Funomena appears to be a digital play space that encourages a mentality summed by up a question: "why the hell not?"
- Hardcore Gamer - It’s in actually exploring the wonderfully weird world of Wattam that you can truly understand how special it is.
- PushSquare - …even though we're not entirely sure what's going on, we want it right now.
Craziest interview questions? Definitely the Onion AV Club.
- Video Games for Grown Ups - Adam Bluestein - Fast Company
- Video Games Meet Middle Age Emotions - Casey Miner - WNYC Radio
- Mobile Games Need Their Artists - Tadhg Kelly - Tech Crunch
- A Game About Becoming A Better Person - Nathan Grayson - Kotaku
- A Day of Honors for Women in the Video Game Industry - Laura Parker - New York Times
- UC Santa Cruz taps Journey co-creator Robin Hunicke to teach game development - Dean Takahashi - Venture Beat
- Make games for your players, not sales - Brendan Sinclair GamesIndustry
- Robin Hunicke's idealistic, silly, wonderful view of video games - Kris Graft - Gamasutra
- Siobhan Reddy, Robin Hunicke and Tamara Miner win Women in Games accolades - Aaron Lee - Develop
- Empathy: 'The super-tool that helps you in game development' - Christian Nutt - Gamasutra
- Journey producer: Start with feelings, not mechanics - Mike Williams - GamesIndustry
- Journey Producer Robin Hunicke is a Welcome Face for Google's Efforts to Reach Girls- Jamin Warren - Killscreen
- Hunicke: Small games can make a big impact - Lee Alexander - Gamasutra
- Katamari creator, Journey producer team up for new project - Brenna Hillier - VG247
- 12 Women in Gaming to Watch - Entrepreneurs' Edition - Forbes
- Something Like A Funomena: Former thagamecomany Devs Form New Studio - Brandon Boyer - Venus Patrol
- Meet Funomena, An Indie Studio You Should Probably Keep An Eye On - Luke Plunkett - Kotaku
- Journey: An evening with Robin Hunicke - Daniel Golding - Crikey