GDC is coming up, and we are SO EXCITED!!! The funomenauts are going to be out in full force - giving talks, leading workshops, and even looking for some new funomenauts! Here's where you'll be able to find us throughout the week: 

Game Design Workshop


The GDW has been in session at GDC for over a decade! Hosted by a mix of seasoned designers from all walks of game development, this hands-on, paper protoyping workshop involves learning and applying the MDA framework of game design. 

"This intensive two-day workshop will explore the day-to-day craft of game design through hands-on activities, group discussion, analysis and critique. Attendees will immerse themselves in the iterative process of refining a game design and discover design concepts that will help them think more clearly about their designs and make better games”

Deliberately Developmental Leadership


Want to learn more about how we do things at Funomena? In this talk, our CEO Robin Hunicke will talk about how we have adopted principles of the Deliberately Developmental Organization, and why. 

"Founding a game studio is just the first step in a long line of decisions that will determine the quality and success of your games, company culture and work experience as a whole. This talk will introduce the core principals of the DDO: Deliberately Developmental Organization, as outlined in several Harvard Business Review articles - which include letting each person outline their own developmental goals, and working from a place of transparency with respect to individual and group challenges as an organization in the areas of communication, collaboration, coaching and receiving feedback." 

Robin will also be in panels that discuss best practices in Production (So You Want To Be A Producer - THURSDAY, 5:30PM-6:30PM, CAREER CENTER THEATER) and working with experimental technologies (Making RealSense: A Conversation with Independent Developers - WEDNESDAY, 9:30AM-10:30AM, ROOM 301 SOUTH HALL ) 

The Experimental Gameplay Workshop


And, to end your week with a bang, we have the spectacular EGW showcase, which has been in session at GDC for over 10 years now! Focused on a rapid-fire demonstration of the best of this year's experimental game prototypes, the session is always packed. This year's session is especially cool because it includes time for audience members to try the games we're showing on stage! You can read a bit about last year's session, and then check out a preview of this year's session

"The Experimental Gameplay Session, which debuted games like Katamari, Damacy, flOw, Braid, Portal and Storyteller, is back for its 13th year at GDC! In this fast-paced, game-packed session we will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defy conventions and traditions in search for of new genres and ideas, this session aims to ignite the imagination of all game makers. Come see what's happening on in the world of Experimental Gameplay - and be inspired!"

Most importantly, the Funomenauts will be out and about, talking with fellow developers about the state of the art in our industry, hearing about new and exciting projects under development, and giving much-needed hugs and back-pats to those who have recently shipped their amazing games! Celebrating with our fellow developers is why GDC is our favorite time of year - and we really hope to see you there!