Deep thoughts

When I was in LA for IndieCade, I got to visit with the fantastic Folkman Twins (known for their recent collaboration with DoubleFine on Massive Chalice).

Nick and Max recently started a podcast called Script Lock which covers the joys (and pains) of writing for games, as well as other stories from some of our best and brightest creatives. In this particular interview, we covered how I got into games (from a career in AI and Robotics), the various titles I worked on (including TheSims, Boom Blox and Journey), and then some of the reasons why I think it's important to try making artistic, independent games even tho it's an uncertain and difficult path at times. 

If you are curious to hear a bit about my history, the company and why I think games are an important, essential part of artistic expression in our society - listen away

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