WNYC put out a radio piece this morning about how gaming demographics are changing, and how that's going to change the games we play. Our CEO Robin talked about Luna, and what we're trying to build at Funomena: " The response from game designers is fascinating. From dealing with a family member’s cancer to managing depression, new games are exploring real-world phenomena like emotional loss, existential doubt, and a simple quest for beauty. They cultivate deeper connections between players, and even among players and their families.
“Our fundamental feeling is that as the audience of game players grows up, there’s a huge opportunity to make things that grow with us,” says Robin Hunicke the cofounder and CEO of Funomena, a game studio in San Francisco.""