Hello Woorld!

It’s time to let the cat out of the bag! Today we are pleased to announce that we have been working on an experimental game that splashes in the waters of Augmented Reality!  This game uses technology from Google called Project Tango. Funomenauts including Keita, Vu, Ryan and Brandi have joined forces to create a silly, simple and wonderful Woorld. 

Poised at the beginning of a new creative movement that mixes digital and physical play, Woorld is a whimsical, exploratory application. By peeking through the window of a supported handheld device, you can explore, discover, and create using digital objects and creatures that you place in physical space. Even better, you can collaborate on that experience with friends and family as they peer into your Woorld through a shared screen.

Designed to be accessible, open-ended and full of surprises, Woorld is just the beginning of the magical things we hope to do with AR and VR technologies. The game is set to be released later this year, but we’re very excited to say that later this week at Google I/O, developers from all over the globe will be able to create their own Woorld, meet delightfully curious characters, and decorate with silly objects.

Going to I/O? Come play at the Project Tango “Sandbox” area and see it for yourself!

We'll continue to post updates about Woorld here: http://www.funomena.com/woorld

Thanks, 2015 - Hello, 2016!

As we wind down for the holidays here at Funomena, we wanted to take a moment to reach out and say thank you to everyone who has joined us on this adventure, and helped make 2015 one of the most valuable years in our history.

Game development is often a lot harder than it looks. Challenging the status quo, making new things, and taking risks is... risky! And at times, a very uncertain practice. This year taught us a lot about working together, weathering challenges, and maintaining optimism in the face of uncertainty. For this, we are all very very grateful.

          Delicious Balloon Letters floating above our PSX booth.

          Delicious Balloon Letters floating above our PSX booth.

Highlights? There are almost too many to mention. Showing Wattam to the public for the first time at E3, and following it up with delightful experiences at PAX, Day of the Devs and PSX were all wonderful (if exhausting) experiences that we will treasure. Seeing our guestbook fill with signatures, reading so much fantastic press, watching our silly t-shirts travel to warm hearts in Europe, Japan and beyond... and just knowing that fans are out there waiting to play (including Noby Noby Girl!) ... it has all been very rewarding.

          Playing and goofing in the lovely Media Molecule masterpiece Dreams at PSX!!

          Playing and goofing in the lovely Media Molecule masterpiece Dreams at PSX!!

We've also enjoyed sneak peeking our first ever little development video of Luna's beautiful, sculptural world that looks like a children's book come to life. Seeing this vision in VR is also so exciting and transformative that we're still a little in awe. From concept to creation to embracing new technology... it's been a fantastic experience, making these two very different, but similarly "different" games, seeing friends, family and fans enjoy our work in progress.

In 2016 we look forward to working with even more lovely people, bringing on engineering, art and animation hires as we continue to build (slowly but surely) and build this little dream of ours. But even as we grow and change, we will remain a caring, connected group of people who want to see more beautiful, charming, delightful games in this world. 

Today, we received a beautiful holiday card from The Young Horses... and it reminded us that it was now time for us to reach out and share with all of you as well.

We believe that the simple act of saying thank you makes a huge difference... and are so glad to be part of a community of creators & players who share this view. Whether you sent us a care package, tweeted one of our silly gifs, bought a t-shirt, liked us on Facebook or just felt happy after seeing something we put out there - thank you. Life is about giving, sharing and multiplying joy. The joy you send our way and experience because of our work makes that work more rewarding. 

In closing - please enjoy this beautiful concept art from Luna, by Glenn Hernandez. We look forward to sharing more with you in the new year. May your 2015 come to a close with cherished friends & family... and your 2016 begin in just the same way. 


The Funomenauts!



Deep thoughts

When I was in LA for IndieCade, I got to visit with the fantastic Folkman Twins (known for their recent collaboration with DoubleFine on Massive Chalice).

Nick and Max recently started a podcast called Script Lock which covers the joys (and pains) of writing for games, as well as other stories from some of our best and brightest creatives. In this particular interview, we covered how I got into games (from a career in AI and Robotics), the various titles I worked on (including TheSims, Boom Blox and Journey), and then some of the reasons why I think it's important to try making artistic, independent games even tho it's an uncertain and difficult path at times. 

If you are curious to hear a bit about my history, the company and why I think games are an important, essential part of artistic expression in our society - listen away