Congrats, WOORLD!

Our AR experience for Lenovo's Phab2 Pro Tango-enabled phone, WOORLD won Best AR experience last night at the Google Play awards!



This is our very first Funomena trophy - very shiny, heavy and now proudly displayed on the shelves of our quirky downtown SF office.

Working on WOORLD really showed us just how immersive and interesting AR can be - and was also super social as a project. We are grateful to everyone who helped us build and ship WOORLD, and honored to be nominated - not to mention, chosen.


Funomena at Tribeca Games Festival

We're delighted to be attending the first ever Tribeca Games Festival held in conjunction with the Tribeca Film Festival. 

The Games Festival is focusing on narrative and storytelling and we're super excited to be talking about Luna at the event. 

You can catch our own Robin Hunicke speaking on Stage 1 on Saturday at 10:30am. She'll be speaking with former Zynga VP and Baobab Studios CEO Maureen Fan (@baobabstudios) on how to create delight and joy in VR! Chelsea Stark from Polygon will be moderating :)

Check out the full schedule here and come and say Hi if you see us :) 

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4 years "real"

This is a post I originally made for Facebook - that I though I would share here with the wider Funomena audience. TLDR: Thank you, everyone. <3

4 years ago, I posted a photo of the tiny little proto-office Martin and I made at his apartment in the Haight, saying something pithy like "All it takes is a positive attitude". Looking back, it seems so naive... and yet in many ways, it resonates deeply.

Just a few months prior, we had filed to incorporate, and were making plans to bring Keita to the US. About 6 months after this post, we had keys to a "real office" and funding to make "real games". And now... we are here! Poised to release two very different games that each aim to express the same core messages about community, empathy, and the ultimate value of every person on this planet.

Time passes quickly, yet every day shapes our experience. The comment that I made with this original post is just as true now "four years real" as it was when we were just two people and a dream. Making games is a process of creative discovery - embracing the unknown. With each challenge, we have learned new ways to collaborate, to face uncertainty and most importantly to accept our own mistakes and failures as a part of the learning process that makes each of us better colleagues and creatives.

Building the company has been one of the most influential experiences of my life on just about every level. I'm always learning, always reaching beyond my comfort zone - which is a positive way to say I'm constantly failing and processing difficult feedback :) :)LD:D:;;And as a result, every day I am grateful for each and every person who has helped shape Funomena - from followers, play-testers and advisors to friends, creators and collaborators. You are all part of our story.

It can be difficult to think that making games *matters* in a time like this. But the more we do just that, the more I see how we must. People need art to express and explore their thoughts and feelings, to ask questions, demand change, and to demonstrate how human imagination can help us design entirely new realities. Most importantly, the process of making art together helps us grow as individuals, capable of dealing with the ups and downs that naturally emerge while solving difficult problems, together, as a team.

It's gonna be a strange, active and exciting year for us all. I will be making games at Funomena and UCSC... with and for people we really care about. At times we will really need your help and encouragement. Know that it matters, that you matter, and that we all make a difference in our own way, each day.


Regarding Recent Events

Funomena is a small business that makes games, but we do not exist in a vacuum. And so, we choose to speak out. 

We are affected by events in our families, our communities, and in the world. The recent anti-immigration actions taken by the government are harmful for several reasons. They send refugees back to the terrible and dangerous war zones that they have struggled to escape. They keep family members separated from each other across the world. They keep talented game creators with unique viewpoints stuck under oppressive regimes that censor their work. Funomena has friends who are directly affected by these new restrictions, and we fear for their safety and for their future. 

If you are also concerned, please speak out. Every voice matters.